TOTAL WAR: WARHAMMER

Anyone who knows me will know I’m a fan of the Total War games, and have been so since the 90s when cheese-fest Time Commanders (a show that featured the game) was instrumental in convincing my dad that since they were historical they were also educational. I’m not sure how I managed, but somehow I incepted into him the idea that, without the ability to simulate ancient Roman warfare my education would fail and I’d end up homeless, sustaining myself by scraping the grease out of discarded takeaway boxes with…

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THE BANNER SAGA 2

The Banner Saga was, and is, one of my favourite games of all time; a strangely poetic experience of a crumbling Nordic world, dead gods and mythic horned giants told almost entirely through the medium of an extensively updated version of the Oregon Trail. Battles are fought, secrets are discovered and your caravan will wither or prosper based on the choices you make on the way to your destination. Banner Saga 2 is pretty much the same thing, so much so that it almost necessitates a recent play through of…

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DARK SOULS 3

The problem with reviewing Dark Souls 3 is that it’s all too easy to find yourself reviewing the series as a whole. Not a lot changes between incarnations and that which does change – setting, enemy layout, the story being told – changes only enough to be new. It’s clever but that’s nothing new, all that’s changed is the specifics of that design. With this in mind, coupled with the fact that this seems to be the last, this review will be something of a retrospective, taking a look at…

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HYPER LIGHT DRIFTER

Hyper Light Drifter

Hyper Light Drifter has a brilliantly appropriate name, which is unusual from what is, at first glance, like an abstract collection of words. It’s appropriate because it’s unusual, more than a little opaque in its meaning and, most importantly, because it boils down to the concept of movement. Ravenous wolves lunging toward your fragile body? Samurai dogs assuming the battle stance? Crystal golem throwing shards of freezing death toward you? Fucking move.

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FAR CRY PRIMAL

Far Cry Primal is the latest Ubisoft sandbox. It’s getting to be a genre of its own. You know the Ubisoft sandbox? A sprawling (often boring) map crammed with carefully signposted secrets, boring and repetitive optional missions and towers to climb and fill out the map. There’s also usually a plot too, but aside from one interesting baddie it’s generally entirely dross, a sorry and contrived excuse to have you explore the map and earn your tools. The thing the first person ones do best is gunplay, which is usually…

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