MTG / D&D: The Ruins of Zendikar

Zendikar is a dangerous world of lethal risks and priceless rewards. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill any creature that has the audacity to live there. The danger is unrelenting. Precarious terrain, cunning predators, and natural disasters on a massive scale all present a constant challenge to survival— as do the unpredictable ripples of change that wash through the plane, known to its people as the Roil. Even the mana that suffuses the land is wild and…

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GHOST – Prequelle

It is difficult to believe that we only four albums into their career. It feels strange as so much has been written on this Swedish heavy metal band that their tenure in the world of heavy metal seems like it should be longer. With so many fans, detractors, press coverage, marketing schemes, and new converts, Ghost should be at least 20 years old. It certainly feels that long.

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Weirding Ways

Out of the Dungeon I believe it is time to say farewell… for now. Since the close of the Dungeon Synth Compilation project, I have found myself unable to harbor the same zeal for discovering new projects associated with this scene with the same frequency as before. This is no one’s fault but rather a migration of interest to other things. Over the past handful of Dungeon Synth Digests, I have found more interest in the fringe and odd sounds found on Bandcamp. These genres can range from experimental, new…

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DARKEST DUNGEON

[Editor’s note: This article was originally published February 18th, 2016. It has now been updated to include video of Luke playing the 2018 DLC expansion] Darkest Dungeon appears, at first glance, to be a game so simple as to be generic; yet another dungeon-crawler so steeped in simplicity that it’s fucking painted. That’s what I was expecting anyway. What I found, down there in the diseased crypts of the ancestral grounds, changed my mind forever. In less wanky terms, it’s unexpectedly deep. The premise, at least, is simple: your uncle…

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The Tomb of Dracula

Alight, before we begin let our get our bearings of what Dracula comic we are talking about. Dracula, the famous literary and film villain everyone has already heard about, got a lengthy stay in a Marvel based comic during the 1970’s. Though the villain appeared in a 50’s comic called Suspense, the modern narrative of Dracula in the Marvel universe began in 1972 with creators Gerry Conway, Gene Colan, and Marv Wolfman. Dracula, as a character based on literature, was used as a way to circumnavigate the Comics Code which prohibited ghastly things like vampires. Tomb of Dracula, as a color comic, ran throughout the 70’s along side a 13 issue black and white magazine publication called Dracula Lives!

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