Dungeons and Dragons – Art and Arcana: A Visual History

”If you thought that was cool, wait till you try the real thing.” A friend told me something to that effect in the schoolyard one day in 1984. My eleven-year-old mind was still reeling with excitement from having spent most of my weekend engrossed in The Warlock of Firetop Mountain, a book unlike any I had ever read before. The Fighting Fantasy gamebook by Steve Jackson and Ian Livingstone had totally swept me up and pulled me in to a magical domain of excitement and peril akin to the wondrous…

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D&D and MTG: Ravnica Incoming

I never really thought this whole D&D/MTG thing would go past the level of novelty but here we are almost a year old and looking ahead to a new set. If you have read any previous articles, my Magic The Gathering playgroup began playing Dungeons and Dragons with the stipulation that we adventure through popular worlds of Magic. This isn’t that far of a jump as Wizards of the Coast oversees both hobby factions though there has been little crossover in supporters for both hobbies. While both things seem super…

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Guilds of Ravnica: Artwork

I love Ravnica and so will you. We are about to fully plunge into spoiler season regarding the next set for Magic the Gathering: Guilds of Ravnica. This set will bring players back to a plane that is a “Ecumenopolis” — a word I just learned which means a worldwide city. Ravnica was initially released in 2005 and with a sequel, Return to Ravnica, in 2012. The announcement of a third installment into this ecumenopolis, instilled a deep seated sense of joy as Return to Ravnica was my first set…

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MTG / D&D: The Ruins of Zendikar

Zendikar is a dangerous world of lethal risks and priceless rewards. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill any creature that has the audacity to live there. The danger is unrelenting. Precarious terrain, cunning predators, and natural disasters on a massive scale all present a constant challenge to survival— as do the unpredictable ripples of change that wash through the plane, known to its people as the Roil. Even the mana that suffuses the land is wild and…

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Plane Shift: Innistrad

Plane Shift: Innistrad

Plane Shift is a set of free online supplements accompanying recent The Art of Magic: The Gathering releases written by James Wyatt. Each Plane Shift document provides D&D 5th Edition rules to play on the respective plane. Playing Dungeons and Dragons can be considered dorky. Playing Magic the Gathering on a regular basis can also be considered dorky. I am trying to think if playing Dungeons and Dragons within the realms of Magic the Gathering lore is less or more dorky than its base hobbies.

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Modding D&D Basic

D and D Basic

Alright. History first. “The Haunted Keep” was a beginner scenario planted in the 1981 Dungeons and Dragons Basic Rules Set. The editions of Basic D&D would be released in colorful boxes which would be distinct alongside the Advanced Dungeons and Dragons rulebooks. Basic D&D was intended to offer a stripped down ruleset that would eventually lead into higher levels with the advanced books. The Haunted Keep was a starter dungeon intended on teaching would be Dungeonmasters how to make up their own adventure as it gave the barebones of a…

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Labyrinth Lord / Stonehell Dungeon

“Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items — and that’s just in the first book!” These games I am reviewing are not new. In fact, some of the newer ones are still nearing 10 years old with the majority of them being from decades past. Perhaps this review might be useful for people interested in old school Dungeons and Dragons and avoiding and welcoming some of the hilarity which comes in it’s package. For me, who adores the flavor of old…

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D&D BASIC (1983)

This is it. Months of pining over playing an actual game of Dungeons and Dragons using the basic rule set has finally come to a pass. The pass is when I acquired a original ruleset and forced all of my friends to come over and play it one Saturday. Sometimes one needs to take things in their own hands to get games rolling and stop thinking about what things would be like. What follows is a mix between review, history, and impressions of gameplay coming from a group that has…

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