D&D and MTG: Ravnica Incoming

I never really thought this whole D&D/MTG thing would go past the level of novelty but here we are almost a year old and looking ahead to a new set. If you have read any previous articles, my Magic The Gathering playgroup began playing Dungeons and Dragons with the stipulation that we adventure through popular worlds of Magic. This isn’t that far of a jump as Wizards of the Coast oversees both hobby factions though there has been little crossover in supporters for both hobbies. While both things seem super…

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A Brawl in Ravinca (Part 2)

If you remember my previous article in regards to a Brawl In Ravinca, I was discussing the various commanders one could use if they were attempting to play Brawl. I think I am going to extend this article in just discussing the cards themselves and their implications as a full commander. My playgroup and I might be moving away from Brawl until it sorts itself out for a more wild west of casual play. This does not mean the rollercoaster format of Brawl cont be of interest to other people…

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A Brawl in Ravinca (Part 1)

Brawl In Ravinca

EDITORS NOTE: At the time of writing this article, Brawl has been announced to be retiring from MTGO which closes a very few strange months for the format. While Brawl still exists and most likely will continue, its existence as a 1v1 competitive format closes the chapter on a format that is suffering at establishing its identity. Below are my thoughts on Brawl in the era of Ravinca. ——— A brawl is surely brewing. Well, we hope. Brawl, for me, has been a wild ride. From excitement to hopeful to…

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Guilds of Ravinca: Artwork

I love Ravinca and so will you. We are about to fully plunge into spoiler season regarding the next set for Magic the Gathering: Guilds of Ravinca. This set will bring players back to a plane that is a “Ecumenopolis” — a word I just learned which means a worldwide city. Ravinca was initially released in 2005 and with a sequel, Return to Ravinca, in 2012. The announcement of a third installment into this ecumenopolis, instilled a deep seated sense of joy as Return to Ravinca was my first set…

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Sand Castles: Adventures in Design

I really couldn’t come up with a snappy title for this article so we are going with Sand Castles. I believe it works for now but I could change it in the future. “Sandbox” games are a term which describes open ended tabletop adventuring where the players make choices which leads to further development in the story. This type of adventure design contracts the much maligned “Railroad” story where player’s choices mean little in terms of where the narrative travels. Sandbox adventures lay at the core of RPG design with…

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Casual Magic: The Summer of Brawl

Magic the Gathering: BRAWL

If you have been following any of my recent articles on casual Magic, you have seen an interest in Wizard’s newest format Brawl. To summarize, Brawl is a 60 card singleton format based around a commander that follows the Standard rotation schedule and to some extent its banlist. While it is easy to think of it as EDH-lite, its complexities and nuances seem to have both positives and negatives for different fanbases. Brawl has also had a rocky start from the bizarre rollout, to an online domination of one deck,…

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Casual Magic: The Philosophy of Group Hug

This is perhaps one of the first deck explorations I have written for this site and it comes from years of tinkering and playing with a specific EDH strategy called Group Hug. To catch everyone else up, EDH is a format for Magic the Gathering where multiple people play with 100 card singleton deck at 40 life. The games are longer, the cards are crazier, and format has become a paragon for casual players as its regulations is dependent on social politics and in group rules. While the atmosphere of…

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MTG / D&D: The Ruins of Zendikar

Zendikar is a dangerous world of lethal risks and priceless rewards. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill any creature that has the audacity to live there. The danger is unrelenting. Precarious terrain, cunning predators, and natural disasters on a massive scale all present a constant challenge to survival— as do the unpredictable ripples of change that wash through the plane, known to its people as the Roil. Even the mana that suffuses the land is wild and…

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Casual Magic: The Fate of Brawl

I wrote the title a few weeks ago after attending the Star City Games Open in Baltimore. The dire title reflected my thoughts when exactly zero events for Brawl fired over the course of the weekend. In fact, Brawl became a lighthearted joke for most of the open when the announcements looking for players to fire a pod were met with chuckles and banter. Even I shared in the amusement for this format that seemed to be doomed before even beginning. I was one of the few waiting for a…

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Casual Magic: Brawl

Magic the Gathering BRAWL

Fun VS Function I am struggling to think about what this series is and could be and what use it would be for others. I certainly have a lot to say about Magic the Gathering yet I still feel woefully inadequate in my knowledge and analysis over certain topics. Okay, most topics. Over these past couple of years, I have found myself locked in a purgatory between the domains of casual and competitive play for the collectible card game Magic: The Gathering. Perhaps this is where everyone resides just with…

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Worlds Apart: 1d4 Con

1d4 Con

I believe the final numbers, in terms of attendance for 1d4 Con was 297. This tabletop convention held at a Holiday Inn in Martinsburg West Virginia broke their previous attendance by about 20 or so people and the organizers were ecstatic at the numbers. This sort of enthusiasm for growth is the type of thing I enjoy in conventions and even something I seek out when looking for local events that may not be so local. We drove around 2 hours to attend 1d4 Con and while the 3 day…

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Pathfinder Log (5th Entry): Temple of Disease

Temple of Urgathoa

Godslayers Okay, so the temple isn’t called The Temple of Disease. It is actually the Temple of Urgathoa who is a Varsian goddess called the Pallid Princess and represents excess and rot mostly worshiped by necromancers and evil characters. It should be noted that the Curse of the Crimson Throne campaign does not have a showdown with the diety as Pathfinder does not have characters fighting gods. Despite being superhuman killing machines, there is little in the way of characters confronting deities as the gods which preside over the world…

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MTG D&D: Army of the Damned

If by chance you caught my previous article on adventuring in the planes of Magic: The Gathering you will know that my Commander group plunged into the world of Innistrad with Dungeon and Dragons 5th Edition. Some of the highlights of these sessions was the knowledge of the plane as well as the flexibility of the 5e into making things fun and enjoyable. This was our 5th time working through Army of the Damned and by the conclusion I atleast found the whole experience invigorating.

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