1d4 Con 2019

Worlds Away It was Saturday of the convention and during the twilight hours of 10pm, all of the blocks of games would be in their 2nd or third hour with still two hours to go. The vendor hall closed early at 7 and for few quiet hours the outside of the Clarion Hotel in Shepherdstown West Virginia is filled with the occasional shuffle is a person carrying games or the occasional smoker — though that activity is smaller than other conventions. It had rained all days and by now the…

Read More

Life After Brawl and the Birth of Rogue Formats

Ravnica Island

I have written a lot about Magic the Gathering and spent a big part of summer focusing on the format known as Brawl. Previous articles followed this new format from rocky beginnings to more rocky endings with the actual state of the format still unknown to the community. If one wants to read the history of Brawl one can page through my previous articles or just read the summary on MTG Goldfish. What is important is that Brawl came and went much with exctiment and jokes made at its expense.…

Read More

Sand Castles: Adventures in Design

I really couldn’t come up with a snappy title for this article so we are going with Sand Castles. I believe it works for now but I could change it in the future. “Sandbox” games are a term which describes open ended tabletop adventuring where the players make choices which leads to further development in the story. This type of adventure design contracts the much maligned “Railroad” story where player’s choices mean little in terms of where the narrative travels. Sandbox adventures lay at the core of RPG design with…

Read More

Casual Magic: Brawl

Magic the Gathering BRAWL

Fun VS Function I am struggling to think about what this series is and could be and what use it would be for others. I certainly have a lot to say about Magic the Gathering yet I still feel woefully inadequate in my knowledge and analysis over certain topics. Okay, most topics. Over these past couple of years, I have found myself locked in a purgatory between the domains of casual and competitive play for the collectible card game Magic: The Gathering. Perhaps this is where everyone resides just with…

Read More

Worlds Apart: 1d4 Con

1d4 Con

I believe the final numbers, in terms of attendance for 1d4 Con was 297. This tabletop convention held at a Holiday Inn in Martinsburg West Virginia broke their previous attendance by about 20 or so people and the organizers were ecstatic at the numbers. This sort of enthusiasm for growth is the type of thing I enjoy in conventions and even something I seek out when looking for local events that may not be so local. We drove around 2 hours to attend 1d4 Con and while the 3 day…

Read More

Pathfinder Log (3rd Entry): The Dead Warrens

Pathfinder Log 3

The Curse of the Crimson Throne is a long campaign. With six chapters, the entire story begs the players to not only maximize their characters but also be engaged for an in depth narrative. The Dead Warrens is the climatic ending for the Edge of Anarchy chapter which and sends the party down into a labyrinth of tombed tunnels in search of a body of a Shoanti native. Yes, hold on, let us back up a bit. If you remember last time, the party was rounding across the rooftops of…

Read More

Exploring Ixalan: Casual Adept

ixalan

This is an evaluation of the current Magic the Gathering expansion, Ixalan from a casual kitchen table perspective. I certainly do not expect these articles to shape the evaluation of current sets though I do feel it may address a large audience usually left out of coverage. The gap between a casual and more competitive audience is wide and sometimes impossible to frame. The idea of casual versus competitive is different depending on definition and people asked. For this we are going to assume casual means a small playgroup, with…

Read More

The Lost City (1982)

The Lost City

This article represents my continuation into the world of old school roleplaying games. The adventure for me has been to try to replicate, piece together, and imagine the experience of roleplaying in the 1980’s. This has been done by introducing my current play group to clones of older systems and even the preserved systems themselves. I took them last time through haunted halls with Labyrinth Lord and Stonehell Dungeon. Because most of them threatened me with bodily harm if we were to ever dive into a massive megadungeon again, I…

Read More

DUNGEONS OF FATE

Dungeons of Fate came about randomly at International Tabletop Day. When I say randomly, I mean that our DM for the Dungeons and Dragons basic game that I have been hyping up in previous articles never showed, so a table of us were left on our own. Luckily, and quite predictably, the question arose “does anyone have anything they want to play.” I have been long talking about my BaRPG kit, which includes a binder full of one off games and dice box designed for use in bars and at…

Read More

INTO THE DUNGEON: Delving into Old School Tabletop RPGs

This article acts as my inauguration into the world of tabletop articles and reviews. For the past few years, I have been into playing, running, and modifying systems for a variety of tabletop play. Our editor, Brendan, asked if I wanted to start writing about my experiences. I did not know where to start, so I chose the beginning…sort of. I am sure you have heard the letters D&D and perhaps even AD&D. These stand for Dungeons and Dragons and Advanced Dungeon and Dragons. What about S&W, C&C, DCC, LL,…

Read More